計(jì)算機(jī)英文術(shù)語之視頻篇 |
發(fā)布時(shí)間: 2012/8/10 17:36:30 |
3D(Three Dimensional,三維) DFP(Digital Flat Panel,數(shù)字式平面顯示器) DFS: Dynamic Flat Shading(動(dòng)態(tài)平面描影,可用作加速) Dithering(抖動(dòng)) Directional Light(方向性光源) DME: Direct Memory Execute(直接內(nèi)存執(zhí)行) DOF(Depth of Field,多重境深) dot texture blending(點(diǎn)型紋理混和) Double Buffering(雙緩沖區(qū)) DIR(Direct Rendering Infrastructure,基層直接渲染) DVI(Digital Video Interface,數(shù)字視頻接口) DxR(DynamicXTended Resolution,動(dòng)態(tài)可擴(kuò)展分辨率) DXTC(Direct X Texture Compress,DirectX紋理壓縮,以S3TC為基礎(chǔ)) Dynamic Z-buffering(動(dòng)態(tài)Z軸緩沖區(qū)),顯示物體遠(yuǎn)近,可用作遠(yuǎn)景 E-DDC(Enhanced Display Data Channel,增強(qiáng)形視頻數(shù)據(jù)信道協(xié)議,定義了顯示輸出與主系統(tǒng)之間的通訊信道,能提高顯示輸出的畫面質(zhì)量) Edge Anti-aliasing(邊緣抗鋸齒失真) E-EDID(Enhanced Extended Identification Data,增強(qiáng)形擴(kuò)充身份辨識(shí)數(shù)據(jù),定義了計(jì)算機(jī)通訊視頻主系統(tǒng)的數(shù)據(jù)格式) Execute Buffers(執(zhí)行緩沖區(qū)) environment mapped bump mapping(環(huán)境凹凸映射) Extended Burst Transactions(增強(qiáng)式突發(fā)處理) Front Buffer(前置緩沖) Flat(平面描影) Frames rate is King(幀數(shù)為王) FSAA(Full Scene Anti-aliasing,全景抗鋸齒失真) Fog(霧化效果) flip double buffered(反轉(zhuǎn)雙緩存) fog table quality(霧化表畫質(zhì)) GART(Graphic Address Remappng Table,圖形地址重繪表) Gouraud Shading(高洛德描影,也稱為內(nèi)插法均勻涂色) GPU(Graphics Processing Unit,圖形處理器) GTF(Generalized Timing Formula,一般程序時(shí)間,定義了產(chǎn)生畫面所需要的時(shí)間,包括了諸如畫面刷新率等) 本文出自:億恩科技【1tcdy.com】 服務(wù)器租用/服務(wù)器托管中國五強(qiáng)!虛擬主機(jī)域名注冊(cè)頂級(jí)提供商!15年品質(zhì)保障!--億恩科技[ENKJ.COM] |